The studio

Small studio, big mountains.

Kronhold is an independent game studio. We make co-op games that turn a group of friends into a team — usually a slightly chaotic one.

(01)Why KronholdAstana, Kazakhstan

The best evenings in games are the ones where everything goes wrong — together.

Kronhold started with that simple observation. The rope snaps, someone drives into a ditch, everyone screams on voice chat — and then you somehow make it.

So we build games around that feeling. Systems that push back, physics you can laugh at, and goals you can only reach as a team. Our first game, Summit’s Wrong, sends four felt-puppet rescuers up a frozen mountain in a van that’s falling apart.

We’re remote-first and small on purpose: a tight team that plays its own builds every week and talks to players every day.

Four rescuers in the headlights
Four rescuers in the headlights
The wooden van interior
The wooden van interior
(02)Field notes
1game in development
1–4players per expedition
11languages at launch
2026first release
(03)How we work

Four rules we keep

  1. 01

    Play it every week

    The whole team plays the current build together. If it isn’t fun on Friday, we change it on Monday.

  2. 02

    Ship small, listen hard

    Short videos, open playtests, honest devlogs. Our Discord sees changes before anyone else.

  3. 03

    Craft over scale

    One mountain built with care beats ten generated ones. Every rock, hut and road is placed by hand.

  4. 04

    Remote and calm

    We work across time zones with clear goals and no crunch culture. Good games come from rested people.

Careers

Make games with us

We’re growing slowly and carefully. Take a look at the open roles, or just say hello.