Meet Summit's Wrong: a co-op mountain rescue game for 1–4 friends
Our first game puts four felt-puppet rescuers in a battered 6×6 van and sends them up a frozen mountain. Here’s what Summit’s Wrong is and why we’re making it.

Somewhere below the summit of Black Tooth Peak, a tourist is frozen stiff and very unhappy about it. The mountain rescue base has one vehicle left: the Loaf, an old six-wheeled van that rattles, leaks and is held together mostly by duct tape. And it has you.
That’s the setup for Summit’s Wrong, the first game from Kronhold. It’s an online co-op game for one to four players, coming to Steam in 2026.
What you actually do
You and up to three friends drive a snowbound mountain road past more than 40 checkpoints, find the tourist and get him over the mountain alive to a second rescue base on the far side. There is no driving back the way you came. The summit is the easy part.
Along the way, the mountain does everything it can to stop you:
- Snowdrifts and sheet ice. When the wheels give up, someone has to grab the bumper winch and crank it by hand.
- A narrow shelf cut into the cliffs. No guard rails. Drive carefully, or don’t, and learn something.
- The cold. Felt soaks up frost fast, and a frostbitten teammate can’t save themselves.
- Bears. We’ll leave that one there.
Why felt puppets?
We wanted a world that feels touchable. Felt, wool, wood and snow give the game a handmade look, and they make the danger funny without making it fake. A felt puppet clinging to a winch cable in a blizzard is somehow both tense and ridiculous, and that mix is exactly what we’re after.
The puppets also talk with their faces: proximity voice chat moves your puppet’s mouth. The wind swallows whispers, so you’ll end up shouting at each other across the road, which is half the fun.
Built around “more hands”
Almost every system in Summit’s Wrong gets better when more people join in. The winch pulls faster with more hands on the handle. Digging out goes faster with more shovels. Keeping warm works best when someone is pouring tea while someone else feeds the stove. You can climb solo, but the game is designed around a crew.
One big mountain
Instead of a pile of short levels, Summit’s Wrong is one continuous mountain: about 40 kilometres of road, huts you can walk into and thaw out in, garages with snow chains to find, and a first run that takes roughly five to six hours.
How to follow along
The Steam page is coming soon. Until then, the best place to see new footage, join playtests and talk to the team is our Discord. News and short clips also go out on X.
See you on the mountain. Bring a thermos.


